Infrastructure Update: Issue Tracking
Mostly to preserve my sanity, I stood up an Issue Tracker, available for public viewing here:
Its primary objectives are to:
- Track Open Issues – I need a To-Do list, some way to assign priorities to the list, and some way of attaching metadata to the To Do list. The FOSS community has solved this problem probably a thousand times, so I just picked up that hammer and started hitting nails.
- Serve as Public Record – As I said in the launch post, I intend to keep the design process as open and transparent as possible. This way you all can see my To Do list and what I think is important. You’re no doubt going to disagree with me, but that’s the nature of the beast. There will be things that I have to keep under wraps (new product releases and the like) but if I can share it I will.
- Release Half-Baked Rules for Test – Writing the “official” rule, even in the development rules version, is a lot of work and therefore has some not-insignificant inertia. I can just in plain, relatively imprecise English just put down ideas in the Issue Tracker so players can give me feedback.
It is not intended to serve as a promise of when things are done or even if things will get done. The existence of an issue in the tracker just means I’m thinking about it.
For example, here’s a snapshot of what I’ve got slated for the next version of the rules, 1.2.2:

Anything that’s marked Test Request is an open request for playtest data, such as the ECM change that’s tied to the next next release, 1.2.3:

I will weight actual playtest data over theorycrafting in feedback. Even if the theorycrafting is sound and well sourced, it doesn’t substitute for an actual instance of game data, primarily when evaluating things like play speed. Both are absolutely necessary, but this is just me not-so-subtly asking for your help in playtesting.
It’s quite possible I missed something, since a lot of people were firing ideas at me before I had the Issue Tracker up, so please let me know in the Discord if I did.
And that’s it! This is all new infrastructure, so we’ll be learning together as we go. Look forward to seeing you out in the black.